❘ Revealed: 2023-01-10T19:15:50
❘ Up to date: 2023-01-10T19:16:00
League of Legends Season 13 is kicking off with LoL patch 13.1 on its means. Riot is pushing via Jax’s promised mid-scope replace in addition to all of the deliberate preseason adjustments, in addition to getting ready for Yuumi’s rework: right here’s the complete patch notes.
New 12 months, new League of Legends season.
LoL patch 13.1 is right here to convey League of Legends Season 13 to all, with the brand new ranked break up beginning and all of the preseason adjustments being finalized. In fact, all the things continues to be a piece in progress, however now could be the time to start out the aggressive climb.
The primary replace of 2023 will embrace nerfs to bruisers, tanks, and controversial cat Yuumi — who’s being reworked quickly sufficient — in addition to massive adjustments to Jax, along with his promised mid-scope replace able to go dwell.
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Right here’s what it is advisable learn about League of Legends patch 13.1, together with the notes and when it’ll go dwell.
Yuumi nerfs are inbound for LoL patch 13.1 as Riot prepares to transform the cat later in Season 13.
Table of Contents
When is LoL patch 13.1?
League of Legends patch 13.1 is primed to go dwell on January 10, 2023.
The primary main patch of the 12 months will begin rolling out on Oceanic servers at 10AM AEDT, with a worldwide rollout happening throughout the remainder of the day.
Right here’s the important thing timings:
- 3AM PT (NA)
- 5AM GMT (EUW)
- 3AM CET (EUNE)
- 8AM KST (Korea)
There’ll be a couple of hours of downtime when patching begins, and matchmaking queues will likely be taken offline about three hours beforehand.
What’s altering in LoL patch 13.1?
League of Legends Season 13 begins, new ranked break up
The massive information of LoL patch 13.1, because the title signifies, is the launch of League of Legends Season 13. After two months of preseason, all of the adjustments will likely be made official as the brand new ranked break up begins.
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This consists of the overhauls to prime lane and jungle, in addition to the brand new ranked system which splits the 12 months into two. Gamers will now be enticed to grind all 12 months round as an alternative of hitting their aim rank and stopping, with rewards now obtainable each six months as an alternative of 12.
You will discover the complete record of League of Legends Season 13 adjustments right here.
The brand new ranked grind will begin after LoL patch 13.1 goes dwell.
Jax mid-scope replace hits dwell servers
Jax was named subsequent in line for a mid-scope replace on the tail finish of 2022, and Riot is taking no time to ship the adjustments to League of Legends.
The Grandmaster at Arms has remained comparatively unchanged since 2009, with the Season 13 adjustments representing his greatest overhaul but. It’s nonetheless on the “smaller aspect”, developer August ‘August’ Browning instructed gamers in November 2022, but it surely’ll nonetheless be a good tweak to regulate to.
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Whereas his Q, Leap Strike, and E, Counter Strike, are getting small adjustments, many of the changes are in his final, Grandmaster’s Would possibly. It has a brand new energetic the place his lantern offers further injury, and his three-hit passive turns into a two-hit one for eight seconds.
Jax is receiving a rework
Yuumi nerfed once more as Riot figures out future plans
Riot has deliberate extra Yuumi nerfs to start out League of Legends Season 13 in patch 13.1. She is certainly one of seven champions earmarked for nerfs, with the builders additionally concentrating on numerous bruisers and tanks following the preseason merchandise overhaul shaking up tier lists.
A bigger Yuumi rework has already been confirmed by Riot, however the controversial cat continues to be getting adjustments as a result of “she stays very extremely banned,” developer ‘Phlox’ instructed gamers on January 3.
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Extra adjustments will doubtless come because the season kicks off and gamers begin getting deep into the ranked grind once more.
Dr. Mundo is certainly one of six bruisers or tanks Riot needs to nerf in LoL patch 13.1.
You will discover the early LoL patch 13.1 notes beneath, courtesy of Riot. These will likely be up to date with PBE particulars as January 10 approaches.
LoL patch 13.1 notes
Champions
Aatrox
Passive: Deathbringer Stance
- Harm: 5-12% most HP bodily injury ⇒ 4-10% most HP bodily injury
E: Umbral Sprint
- Passive Elevated Therapeutic throughout World Ender: 25/30/35/40/45% ⇒ 20/24/28/32/36%
R: World Ender
- Motion pace bonus: 60/80/100% ⇒ 50/65/80%
Dr. Mundo
Base stats
- Well being: 653 ⇒ 613
- Armor development: 4.2 ⇒ 3.7
E: Blunt Pressure Trauma
- Bonus assault injury: 2.5/3/3.5/4/4.5% most HP ⇒ 2/2.5/3/3.5/4% most HP
Fiora
Passive: Duelist’s Dance
- Most Well being Harm AD Scaling: 4.5% most well being true injury per 100 AD ⇒ 4% most well being true injury per 100 AD
Q: Lunge
- Bodily Harm: 70/80/90/100/110 (+ 95/100/105/110/115% bonus AD) ⇒ 70/80/90/100/110 (+ 90/95/100/105/110% bonus AD)
Jayce
Base stats
Q (Hammer Type): To the Skies!
- Base Bodily Harm: 55/100/145/190/235/280 ⇒ 60/110/160/210/260/310
W (Hammer Type): Lightning Discipline
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- Magic Harm Per Second: 25/40/55/70/85/100 ⇒ 35/50/65/80/95/110
Jax
Q: Leap Strike
- Bodily Harm: 65/105/145/185/225 (+100% bonus AD)(+60% AP) ⇒ 65/105/145/185/225 (+100% bonus AD)(+0% AP)
E: Counter Strike
- Minimal Harm: 55/80/105/130/155 (+50% bonus AD) Bodily Harm ⇒ 55/85/115/145/175 (+4% max HP of the goal) (+100% AP) Magic Harm
- Bonus Harm per Assault Dodged: 20% of complete injury ⇒ 20% of base injury
R: Grandmaster’s Would possibly
- Cooldown: 80 seconds ⇒ 100/90/80 seconds
- third Hit Passive Bonus Magic Harm: 100/140/180 (+ 70% AP) ⇒ 80/120/160 (+ 60% AP)
- [NEW] Think about if I had a Actual Animation: Jax’s R passive now has up to date animations, sound results, and visible results
- [NEW] NEW ACTIVE: Jax swings his lantern round him, dealing 150/250/350 (+100% AP) magic injury to close by enemies. If he hits a champion he good points 25/45/65 (+40% bonus AD) Armor plus 15/20/25% (+10% bonus AD) per champion hit, in addition to 60% of that worth as Magic Resist for the subsequent 8 seconds. Throughout this time the passive injury applies each 2nd assault as an alternative of each third.
Different
- [NEW] Think about if I had a Actual Icon: Jax’s spell icons have all been up to date
- [NEW] Think about if I had a Reel Weapon: Jax’s secret passive, fishing, has been added to the sport
Okay’Sante
Base stats
- Motion pace: 335 ⇒ 330
Passive: Dauntless Intuition
- Base injury: 10-25 (based mostly on stage) ⇒ 5-20 (based mostly on stage)
W: Path Maker
- Minimal injury: 4.25/4.5/4.75/5/5.25% goal’s most HP ⇒ 2/2.25/2.5/2.75/3% goal’s most HP
- Most injury: 8.25/8.5/8.75/9/9.25% goal’s most HP ⇒ 7/7.25/7.5/7.75/8% goal’s most HP
Lissandra
Base stats
- Well being Progress: 104 ⇒ 110
Q: Ice Shard
- Gradual: 16/19/22/25/28% ⇒ 20/24/28/32/36%
W: Ring of Frost
- Cooldown: 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds
Rammus
Base stats
- Assault injury: 56 ⇒ 53
- Well being: 634 ⇒ 614
W: Defensive Ball Curl
- Flat resists granted by Rammus’ W are actually additionally amplified by the % resists which might be granted by W
- Flat armor gained: 40 ⇒ 25
- P.c armor gained: 60/70/80/90/100% ⇒ 40/55/70/85/100%
Shaco
Q: Deceive
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- Mana value: 60 ⇒ 40
- Backstab crit bonus injury: 30% ⇒ 40%
W: Two-Shiv Poison
- Magic Harm: 70/95/120/145/170 (+75% bonus AD)(+60% AP) ⇒ 70/95/120/145/170 (+80% bonus AD)(+60% AP)
- Magic Harm to Targets Beneath 30% Well being of Most Well being: 105/142.5/180/217.5/255 (+112.5% bonus AD)(+90% AP) ⇒ 105/142.5/180/217.5/255 (+120% bonus AD)(+90% AP)
Sion
Base stats
Q: Decimating Smash
- Harm when absolutely charged: 70/135/200/265/330 ⇒ 90/155/220/285/350
Twisted Destiny
Q: Wild Playing cards
- Cooldown: 6 seconds ⇒ 6/5.75/5.5/5.25/5 seconds
W: Decide a Card
- Blue Card Magic Harm: 40/60/80/100/120 (+100% AD)(+90% AP) ⇒ 40/60/80/100/120 (+100% AD) (+115% AP)
- Purple Card Magic Harm: 30/45/60/75/90 (+100% AD)(+60% AP) ⇒ 30/45/60/75/90 (+100% AD)(+70% AP)
Xayah
Base stats
- Base assault pace: 0.625 ⇒ 0.658
- Assault pace ratio: 0.625 ⇒ 0.658
Yuumi
Q: Prowling Projectile
- Base injury: 50/90/130/170/210/250 ⇒ 50/80/110/140/170/200
- Empowered injury: 60/110/160/210/260/310 ⇒ 60/100/140/180/220/260
Zeri
Base stats
- Assault injury development: 1.5 ⇒ 1.3
Q: Burst Fireplace
- Whole base bodily injury: 15/18/21/24/27 ⇒ 15/17/19/21/23
Objects
Axiom Arc
Horizon Focus
- Capability Energy: 85 ⇒ 100
Jak’Sho, The Protean
- Value: 3100 gold ⇒ 3200 gold
- Voidborne Resilience Stacking: 2 per second (+15% complete resists at max stacks) ⇒ 2 per second (+20% bonus resists at max stacks)
- Drain quantity: 3% most HP ⇒ 80 + 7% bonus HP
- Now not drains minions or monsters
Rod of Ages
- Well being: 300 ⇒ 400
- Eternity assets restored to proc motion pace buff: 250 ⇒ 200
- Eternity motion pace quantity: 25% ⇒ 35%
- Transfer Pace Period: 2 seconds ⇒ 3 seconds
- Transfer Pace Decay: Transfer pace gained from Eternity now decays extra slowly
Passive – Eternity
- (Observe: These passive adjustments will even apply to Catalyst of the Aeons and Abyssal Masks)
- P.c of Pre-Mitigation Harm Obtained Restored as Mana: 8% ⇒ 7%
- P.c of Mana Value Spent Restored as Well being: 20% ⇒ 25%
- Most Heal per Solid/Second (for Toggled Talents): 15 ⇒ 20
QoL Updates and Bugfixes
- Coming to screens close to you: Eternity’s Transfer Pace proc buff now seems on the participant’s HUD
- Prime Off: Therapeutic and mana restored when at full well being/mana will now depend in the direction of Eternity’s Transfer Pace proc
- Stack Examine: Fastened a bug that was inflicting Eternity’s most heal cap to not appropriately enhance at most stacks
Seraph’s Embrace
- Value: 2600 gold ⇒ 3000 gold
- Capability Energy: 60 ⇒ 80
- Capability Haste: 0 ⇒ 10
- Passive – Awe: Grants Capability Haste equal to 1.3% bonus mana ⇒ Grants AP equal to 2.5% of bonus mana
- Empyrean passive eliminated
- [NEW] Passive – Lifeline: Upon taking injury that would cut back your Well being beneath 30%, achieve a 250 (+ 20% present Mana) defend (90 second cooldown)
Winter’s Strategy
- Value: 2700 gold ⇒ 2600 gold
- Well being: 350 ⇒ 400
Fimbulwinter
Runes
Legend: Tenacity
- Most Tenacity at Full Stacks: 30% ⇒ 20%
- Tenacity: 5% + 2.5% per Legend stack ⇒ 5% + 1.5% per Legend stack