-0.2 C
Munich
Saturday, February 24, 2024
- Advertisement -
- Advertisement -spot_img

TAG

GameBased

Recreation-Based mostly Studying Market to Attain USD 18120 Million by 2028 at a CAGR of 17.3%

BANGALORE, India, March 21, 2022 /PRNewswire/ -- The International Recreation Based mostly Studying Market is Segmented by Sort (E-Studying Courseware, Social Video games, Cell...

Sport-Based mostly Studying Market to Attain USD 18120 Million by 2028 at a CAGR of 17.3%

BANGALORE, India, March 21, 2022 /PRNewswire/ -- The World Sport Based mostly Studying Market is Segmented by Kind (E-Studying Courseware, Social Video games,...

World $11.5 Bn Digital Training Market to 2026: Rising Demand for Sport-Based mostly Studying Presents Alternatives – ResearchAndMarkets.com

DUBLIN--(BUSINESS WIRE)--The "Digital Training Market with COVID-19 Influence by Finish Consumer (Tutorial Establishments and Enterprise...

International $11.5 Bn Digital Training Market to 2026: Rising Demand for Recreation-Primarily based Studying Presents Alternatives

DUBLIN, February 16, 2022--(BUSINESS WIRE)--The "Digital Training Market with COVID-19 Affect by Finish Person (Educational Establishments and Enterprise and Public Sector), Studying Sort...

Latest news

- Advertisement -spot_img