League of Legends Patch 13.2 patch notes | All buffs, nerfs, and adjustments coming in League Patch 13.2

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League of Legends Season 13 is properly and actually in swing now, and the Riot Video games builders are already making sweeping adjustments to the League meta by way of a pile of buffs, nerfs, and adjustments because the 12 months’s finest and worst champions start to make themselves recognized throughout Summoner’s Rift.

Subsequent up in League’s fortnightly updates is Patch 13.2, which is simply as weighty—if not much more so⁠—than Season 13’s first patch. Annie and Ahri lead the standard raft of champion adjustments, whereas 23 objects (and counting) are underneath the microscope.

On prime of the bountiful changelist, the Riot devs have locked in additional Lunar-themed pores and skin and cosmetics for the month’s second patch cycle.

Right here’s all the things it’s good to learn about League Patch 13.2.

League Patch 13.2 launch date

The primary replace of 2023 will roll out on Wednesday, Jan. 25, in line with Riot’s patch schedule. As per standard, the patch will roll out worldwide throughout the day, beginning in Australia at round 10am (AEDT). Listed below are the important thing patch rollout occasions for a few of the main League servers:

  • 3am PT (NA)
  • 5am GMT (EU West)
  • 3am CET (EU North East)
  • 8am KR (Korea)

There shall be a number of hours of downtime as soon as the patch begins. Matchmaking and aggressive queues shall be disabled throughout all League servers three hours earlier than the replace is formally deployed and set dwell.

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What’s coming in League Patch 13.2?

Riot hearth up Annie win price with buffs

Annie is on the forefront of 13.2 adjustments after going almost a 12 months with none tweaks to her skills (the final time she received adjustments was Patch 12.12). The Darkish Little one has slipped into “area of interest decide” vary early in Season 13 and Riot is making an attempt to repair that this replace.

To spice up her play price and win price alike, the League devs are mountaineering up numbers for her stun-heavy passive (Pyromania), W (Incinerate), E (Molten Defend), and her well-known Tibbers final.

Riot Phroxzon confirmed these adjustments are approaching Jan. 17.

Learn: All tentative Annie buffs and adjustments transport in League Patch 13.2

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Extra mana (and buffs) for a dozen ADCs

Bot laners⁠—or extra particularly, AD carry mains⁠—are getting a good bit of affection in League Patch 13.2, with a dozen marksmen getting mana buffs and talent adjustments.

The sweeping ADC buffs, revealed by LCS commentator-turned-Riot developer David “Phreak” Turley on Jan. 14, are anticipated to hit Ashe, Caitlyn, Ezreal, Jhin, Jinx, Kai’Sa, Lucian, Miss Fortune, Senna, Sivir, Twitch, and Xayah. They’ll deal with mana, together with base beginning swimming pools, development, regen, and extra.

Learn: Marksmen getting huge mana buffs in League Patch 13.2

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Extra Lunar pores and skins to hit League shopfront

The Lunar New Yr’s celebrations roll on this patch, with one other six themed cosmetics coming for Ashe, Kha’Zix, Malphite, Qiyana, Thresh, and Lissandra, the final of which is getting a surprising new Status pores and skin.

Listed below are all the brand new skins coming in Patch 13.2:

These skins are all set to go dwell similtaneously the League 13.2 replace.

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Listed below are all of the early patch notes for the upcoming Jan. 24 replace. Bear in mind, till Riot releases the official notes, any of those adjustments are nonetheless tentative and could possibly be pulled for a later League replace at any time.

Early League Patch 13.2 patch notes

Champions

Ahri

  • Artwork and Sustainability Replace shipped.
  • Modifications from 12.9, 12.17, and 12.21 returned to dwell:
    • Q mana value decreased from 60-100 to 55-95, skill energy ratio lowered from 45 p.c to 40 p.c.
    • E cooldown lowered from 14 seconds to 12 seconds, Allure length elevated from 1.2-2 seconds to 1.4-2 seconds.
    • R cooldown lowered from 140-90 seconds to 130-80 seconds.

Annie

  • Passive now set to full stacks on recreation begin and respawn.
  • W mana value lowered from 90-110 to 70-110.
  • New E skill: Now offers harm when taking any harm, however solely as soon as per enemy per forged. Elevated worth of mirrored E harm from 20-60 (+20 p.c AP) to 20-60 (+40 p.c AP). Base defend elevated from 40-220 to 60-220. Decay of haste decreased from 50 p.c to 15-35 p.c.
  • Final (Tibbers) well being elevated from 1300-3100 to 1300-3100 (+75 p.c AP), resists elevated from 30-90 to 30-90 (+5 p.c AP).

Ashe

  • Mana scaling elevated from 32 to 35.
  • Mana regen scaling elevated from 4 to six.5

Azir

  • R missiles are actually castable whereas lifeless.

Caitlyn

  • Mana scaling elevated from 35 to 40.
  • Mana regen scaling elevated from 5.5 to 7.

Ezreal

  • Mana regen scaling elevated from 0.65 to 1.

Jhin

  • W mana value lowered from 50-90 to 50-70.

Jinx

  • Base mana elevated from 245 to 260.
  • Mana development elevated from 45 to 50.
  • W mana value lowered from 50-90 to 50-70.

Kai’Sa

  • Base mana elevated from 344.88 to 345.
  • Mana scaling elevated from 38 to 40.
  • Mana regen scaling elevated from 0.45 to 0.7.

Lucian

  • Base mana lowered from 349 to 340.
  • Mana development elevated from 38 to 45.
  • Base mana regen lowered from 8.18 to eight.
  • Mana regen development elevated from 0.7 to 0.85.

Miss Fortune

  • Mana development elevated from 35 to 40.
  • Mana regen lowered from 8.05 to eight.
  • Mana regen development elevated from 0.65 to 0.8.

Mordekaiser

  • W harm to shielding conversion lowered from 15 p.c to 7.5.

Orianna

  • Q passthrough harm modified from 10 p.c much less per enemy after the primary, capped to 60 p.c, to 30 p.c much less for every enemy after the primary.
  • W value lowered from 70-110 to 70-90.
  • R harm elevated from 200-350 plus 80 p.c skill energy to 250-450 plus 90 p.c skill energy.

Senna

  • Mana regen development elevated from 0.4 to 0.7.

Sivir

  • Mana scaling elevated from 40 to 45.
  • W mana value lowered from 60-80 to 60 in any respect ranges.

Syndra

  • W forged wind-down time eliminated.

Twitch

  • Base mana elevated from 287.2 to 300.
  • Mana regen scaling elevated from 0.45 to 0.7.

Xayah

  • Mana regen scaling elevated from 0.75 to 0.8.

Zoe

  • E now shreds 20-30 p.c MR when goal falls asleep (till they get up).

Objects

Archangel’s Employees

  • Tooltip now notes it as being distinctive with different “Lifeline” objects.

Black Cleaver

  • Well being elevated from 350 to 400.
  • Assault harm elevated from 45 to 50.

Blade of the Ruined King

  • Proc cooldown elevated from 20 seconds to 30 seconds.
  • Proc harm decreased from 40-150 to 40-103.

Bloodthirster

  • Lifesteal lowered from 18 p.c to fifteen p.c.
  • Defend modified from 50-320 scaling from degree one to 180-450 scaling from degree 9.
  • Whole value lowered from 3,400 to three,200.

Bramble Vest

  • Replicate harm elevated from 4 to six.
  • Passive GW on being hit elevated from 25 p.c to 40 p.c.

Chempunk Chainsword

  • Passive GW utilized on bodily harm elevated from 25 p.c to 40 p.c, not applies additional 40 p.c whereas beneath 50 p.c well being.

Chemtech Putrifier

  • Recipe modified to Oblivion Orb and Forbidden Idol (was beforehand Oblivion Orb and Bandleglass Mirror).
  • Mixed value decreased from 500 to 375.
  • Passive GW on any harm elevated from 25 p.c to 40 p.c, not applies 40 p.c GW on subsequent harm through heals and shields.
  • Potential haste lowered from 20 to fifteen.
  • Potential energy lowered from 60 to 40.
  • Now grants 8 p.c HSP.

Loss of life’s Dance

  • Recipe modified to Pickaxe, Chain Vest, and Pickaxe (was beforehand Pickaxe, Chain Vest, and Caulfield’s Warhammer).
  • Mixed value elevated from 525 to 750.
  • Takedown therapeutic lowered from 120 p.c bAD to 50 p.c bAD.
  • Now not grants 15 skill haste.
  • Armor elevated from 45 to 50.
  • Assault harm elevated from 55 to 65.

Eclipse

  • Recipe modified to Serrated Dirk and Caulfield’s Warhammer (was beforehand Serrated Dirk, Lengthy Sword, and Vampiric Scepter).
  • Mixed value elevated from 750 to 900.
  • Melee proc cooldown lowered from 8 seconds to six seconds.
  • Ranged proc cooldown lowered from 16 seconds to 12 seconds.
  • Now not grants 7 p.c omnivamp.
  • Now grants 15 skill haste.

Essence Reaver

  • Assault harm elevated from 45 to 55.
  • Mix value elevated from 400 (2,800 complete) to 500 (2,900 complete).

Executioner’s Calling

  • Passive GW on bodily harm elevated from 25 p.c to 40 p.c.
  • Assault harm lowered from 20 to fifteen.

Fimbulwinter

  • Well being elevated from 350 to 400.

Goredrinker

  • Mythic passive per legendary now provides 3 skill haste, down from 7.
  • Now grants plus 50 well being per merchandise.

Infinity Edge

  • Required crit change lowered from 60 p.c to 40 p.c.

Lord Dominik’s Regards

  • Assault harm elevated from 30 to 35.

Maw of Malmortius

  • Recipe modified to Hexdrinker, Pickaxe, and Lengthy Sword (was beforehand Hexdrinker and Caulfield’s Warhammer).
  • Mixed value lowered to 375, down from 500.
  • Lifeline passive not grants 10 p.c over-vamp, now grants 12 p.c lifesteal.
  • Potential haste lowered from 20 to zero.
  • Assault harm elevated from 55 to 65.

Morellonomicon

  • Recipe modified to Oblivion Orb, Hextech Alternator, and Amplyfing Tome (was beforehand Oblivion Orb, Blasting Wand, and Ruby Crystal.
  • Mixed value elevated from 450 to 715.
  • Whole value elevated from 2,500 to three,000.
  • Passive now applies 40 p.c GW on magic harm (beforehand utilized 25 p.c GW on magic harm, and harm beneath 50 p.c well being utilized 40 p.c harm.)
  • Well being lowered from 300 to 200.
  • Now grants 10 magic pen.

Mortal Reminder

  • Recipe modified to Executioner’s Calling, Final Whisper, and Cloak of Agility (was beforehand Executioner’s Calling and Zeal).
  • Mixed value decreased from 750 to 150.
  • Whole value elevated from 2,600 to three,000.
  • Passive now applies 40 p.c GW on bodily harm, up from 25 p.c GW on bodily harm. Now not applies 40 p.c after repeat assaults on the identical goal.
  • Now not grants 7 p.c pace.
  • Now not grants 20 p.c assault pace.
  • Now grants 30 p.c armor pen.
  • Is now “distinctive” with different Final Whisper objects.

Navori Quickblades

  • Required crit change lowered from 60 p.c to 40 p.c.

Oblivion Orb

  • Passive GW on magic harm elevated from 25 p.c to 40 p.c.
  • Potential energy lowered from 35 to 25.

Ravenous Hydra

  • Potential haste elevated from 20 to 25.
  • Now not grants 10 p.c omnivamp, as an alternative grants 10 p.c lifesteal.
  • In-game tooltip now notes “Cleave” will profit from lifesteal.

Seraph’s Embrace

  • Tooltip now notes it as being distinctive with different “Lifeline” objects.

Thornmail

  • Replicate harm bAR scaling elevated from 20 p.c to 25 p.c.
  • Passive now applies 40 p.c GW on being hit, applies nothing on immobilizes (beforehand utilized 25 p.c GW on behind hit and immobilizes utilized an extra 40 p.c Grievous Wounds.)
  • Armor elevated from 60 to 70.

Runes

Overheal

  • Base defend elevated to 20−300 (based mostly on degree) from 10 in any respect ranges.
  • Defend not scales with 9 p.c most well being.

Programs

Chemtech Dragon Soul

  • Low-health harm discount elevated from 10 p.c to 11 p.c.
  • Low-health harm ap elevated from 10 p.c to 11 p.c.

Chemtech Blight

  • Tenacity per Chemtech stack elevated from 5 p.c to six.
  • Heal and defend energy per stack elevated from 5 p.c to six.

Mosstomper

  • Defend tooltip values for Smite now up to date to replicate 12.23b hotfix.

Common

  • New “informal give up” guidelines enabled for Regular lobbies.
  • After quarter-hour, a give up with 4 votes for and 1 in opposition to will move.

Skins

Replace Jan. 17, 10.44pm CT: Added pores and skin particulars, early patch preview.





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